K-PLEX: Knowledge Complexity The KPLEX project was created with a two-fold purpose: first, to expose potential areas of bias in big data research, and second, to do so using methods and challenges coming from a research community that has been relatively resistant to big data, namely the arts and humanities.
GAP: Gaming for Peace Gaming for Peace (GAP) provides an efficient and effective means of developing and delivering a base curriculum from CPPB relevant soft skills and end user identified training gaps.
PARTHENOS Pooling Activities, Resources and Tools for Heritage E-research Networking, Optimization and Synergies.
ENDCARE Harmonisation and Dissemination of Best Practice, Educating and Alleviating concerns of Health Care Professionals on the proper practice of End Of Life.