K-PLEX: Knowledge Complexity

The KPLEX project was created with a two-fold purpose: first, to expose potential areas of bias in big data research, and second, to do so using methods and challenges coming from a research community that has been relatively resistant to big data, namely the arts and humanities.

AffecTech

Personal Technologies for Affective Health.

Bonseyes

Platform for Open Development of Systems of Artificial Intelligence.

Multisimo

MULTImodal and MULTIparty Social Interactions Modelling.

GAP: Gaming for Peace

Gaming for Peace (GAP) provides an efficient and effective means of developing and delivering a base curriculum from CPPB relevant soft skills and end user identified training gaps.

CANVAS

Constructing an Alliance for Value-driven Cybersecurity.

EDGE

Cutting Edge Training – Cutting Edge Technology.

DEVELOP

Developing Careers through Social Networks and Transversal Competencies.

PARTHENOS

Pooling Activities, Resources and Tools for Heritage E-research Networking, Optimization and Synergies.

ENDCARE

Harmonisation and Dissemination of Best Practice, Educating and Alleviating concerns of Health Care Professionals on the proper practice of End Of Life.